project-image

Alchemicals: Forged by the Machine God for Exalted 3E RPG

Created by Onyx Path - Alchemical Exalted

The next supplement for the Exalted Third Edition tabletop roleplaying game

Latest Updates from Our Project:

A Peek Ahead: Martial Art(ifact)s
over 1 year ago – Tue, Nov 19, 2024 at 10:09:30 AM

Hello Cogs,

I know we're excited for the Charms dropping all through this week, and after yesterday's manuscript section I'm extra eager for MORE!

But that doesn't mean there aren't other things to dream about! We've got lots more coming over these next three+ weeks, so let's see if we can get a sneak peek preview of what's ahead.

What happens if we take some Martial Arts from Chapter 6 and some weapons from Chapter 7? Let's find out!



Gyroscopic Weapons

Gyroscopic weapons are thrown weapons like chakrams and knives that are fitted with sophisticated self-correcting guidance mechanisms that allow them to seek out and attack enemies. Internal gyroscopic mechanisms stabilize them in flight, while high-speed rotary engines for propulsion and maneuvering. Some advanced gyroscopic weapons also incorporate arrays of Essence-fired rockets, magnetic repulsors, gravity-warping fields, or stranger mechanisms. Any Thrown weapon with a cutting edge can be a gyroscopic weapon. 


Gyroscopic weapons always return to the wielder’s hand after an attack. Additionally, all gyroscopic weapons provide the Recursive Trajectory Cut Evocation for free when first attuned.



Recursive Trajectory Cut

Cost: —(3m); Mins: Essence 1
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisites: None

As the weapon maneuvers to return to its owner's hand, it adjusts its path to strike again at its target.

When the wielder makes an attack that receives dice from aiming, she can forgo the dice bonus to ignore cover as the weapon arcs around it. She can even ignore full cover, as long as there’s an opening for her weapon to pass through and she knows approximately where her target is. 

If an aimed attack misses, the wielder to have the weapon strike on its return trajectory, adding three non-Charm successes to her attack roll. This can turn her miss into a hit, but she deals reduced damage. A withering attack is reduced to its base damage. A decisive attack’s base damage equals to the amount of Initiative she lost for missing, ignoring Hardness. This doesn’t reset her to base Initiative (Exalted, p. 191). The wielder can use this benefit even if she didn’t forgo dice from aiming, and can use it with aim actions that didn’t provide a dice bonus. 


Martial Arts in Autochthonia

As in Creation, the Chosen are the foremost masters of the martial arts in the Realm of Brass and Shadow, though not their only practitioners. The Eight Nations maintain martial arts schools where those who qualify for self-defense training are taught sanctioned styles to promote physical fitness and moral rectitude. Other styles are safeguarded by elite groups within the Tripartite, or by independent schools ranging from legitimate communities to voidbringer cults. Tunnel folk masters pass ancient martial secrets within their clans. Some among the more powerful of machine spirits are studied in martial arts, and pass their wisdom down to the Eight Divine Ministers’ Machine Saints.


Where Did You Learn That Technique?
Some martial arts styles published in other Exalted books have their historical origin at some point after Autochthon’s departure from Creation. However, Storytellers shouldn’t necessarily make this a barrier to such styles existing in Autochthon, especially a style that a player character wishes to use. Their presence in Autochthonia might be explained by a shared descent from ancient martial traditions of the early First Age, convergent evolution among Autochthonian  martial artists, or inspiration experienced by Alchemicals when creating their Perfected Style Matrix.

Thousand Wounds Gear Style

Thousand Wounds Gear evokes mechanical efficiency and industrial violence, crushing and debilitating foes with brutal unarmed attacks and hurled chakrams. The Alchemical Exalted are Autochthonia’s foremost masters of this style, and of its signature weapon, the gyroscopic chakram. It’s also practiced by Estasia’s elite band of Militat razor-gear rangers, who receive their chakrams only after passing a grueling training regimen. The bejeweled raiders of the Baranek Tunnel Folk wield diamond-bladed chakrams in their battle-dances, practicing antique forms carried over decades ago by Octet exiles.


In Creation, this ancient style is known as Thousand Wings Murder, a meditation of the passionless majesty of birds of prey and the bleak indifference of nature. The First Age’s artificers created few of the gyroscopic weapons that led to this style’s convergent development, and most stylists in the Second Age have never heard of a gyroscopic chakram. Elite pekumi warriors of the Randan Smith’s Lodge practice it with brightly enameled chakrams, enchanted to respond to the wielder’s voice. The monks of Skhandar-Bhal’s Silver Dragon Temple synthesize it with an offshoot of Air Dragon Style for truly deadly chakram techniques.


Thousand Wounds Gear Weapons: This style’s unarmed attacks focus on circular slashing motions, wrenching joint locks, and finger gouges. It also uses chakrams, which can either be thrown as a ranged weapon or wielded at close range as a light weapon. Unarmed attacks enhanced by Thousand Wounds Gear Charms can be stunted to deal lethal damage.


The gyroscopic chakram is the style’s signature weapon. Some of the style’s Charms offer additional benefits when gyroscopic chakrams.


Armor: Thousand Wounds Gear style is compatible with all armor.


Thousand Wounds Gear Form

Cost: 10m; Mins: Martial Arts 4, Essence 2
Type: Simple
Keywords: Dual, Form
Duration: One scene
Prerequisite Charms: The Circle Screams, Gear-Catches-Gear Defense

The martial artist assumes a posture of cold precision and calculating menace, an industrial engine of violence.

The stylist gains the following benefits: 
  • Her attacks ignore two points of armored soak and Hardness.
  • Her attacks add +1 Accuracy against enemies with lower Initiative. 
  • She adds an additional +1 Parry when she uses Gear-Catches-Gear Defense. That Charm’s cost is reduced by one mote against enemies with lower Initiative. 
  • She adds (higher of Essence or 3) to her Initiative to determine when she acts on each round, and whether her Initiative is higher than an enemy’s for this style’s Charms.  

In Creation, this is known as Thousand Wings Murder Form.


Special activation rules: Whenever the martial artist makes a withering attack that lowers an enemy’s current Initiative value from greater than her own to less than her own, she may reflexively activate this Form. 


Linear Flight Principle

Cost: 5m; Mins: Martial Arts 5, Essence 2
Type: Simple
Keywords: Withering-only, Terrestrial
Duration: Instant
Prerequisite Charms: Thousand Wounds Gear Form

This technique expresses a refined understanding of the methods by which force may be gathered and directed to one purpose. 

The stylist makes a withering attack, doubling 9s on the damage roll. Against an enemy with lower Initiative, she doubles 8s instead. She also doubles 8s if she uses this Charm to make a withering throw from a grapple.


If the stylist deals 5+ damage, the target is knocked back one range band and falls prone. He cannot be thrown further than long range from the stylist. If she deals 10+ damage or crashes her target, he is knocked back two range bands instead. 


In Creation, this technique is known as Doomed Nestling Flight.


Terrestrial: This Charm can only be used on enemies of lower initiative and doubles 9s on its damage roll.


Rearing Crane Release

Cost: 2m, 1wp; Mins: Martial Arts 5, Essence 2
Type: Reflexive
Keywords: Terrestrial, Withering-only
Duration: Instant
Prerequisite Charms: Linear Flight Principle

The martial artist hurls her opponent at a high-angle trajectory, briefly imparting flight. 

The stylist can use this Charm after crashing an enemy with Linear Flight Principle, causing her enemy to briefly float in midair. He floats suspended one range band above the ground instead of falling prone, although he still suffers the penalties for being prone. 


A suspended enemy can’t take a movement action this round (or the next round, if he’s already taken one). After that, he can use his movement action to attempt to break free with a difficulty 3 ([Dexterity or Strength] + Athletics) roll. If the stylist deals decisive damage to a suspended enemy before he can make this roll in a round, she adds (Strength) to the difficulty of his next roll to break free.


Terrestrial: The stylist must declare this Charm before the attack roll enhanced with Linear Flight Principle. If she hits but doesn’t crash her target, the Charm’s Willpower cost is refunded.


Hungry Gear-Tooth Attack

Cost: 4m, 1wp; Mins: Martial Arts 5, Essence 2
Type: Reflexive
Keywords: Decisive-only, Terrestrial-only
Duration: Instant
Prerequisite Charms: Flesh-Rending Gear Technique

The frailty of flesh is nothing against the hungry teeth of the machine. 

The stylist can use this Charm after dealing 5+ decisive damage to an enemy. If he suffers any crippling penalties inflicted by this style’s Charms, they’re subtracted from the total amount of damage the stylist must inflict to trigger this Charm, minimum one.


If the Alchemical’s target doesn’t accept the highest level of crippling injury possible (Exalted, p. 201), he still suffers a less permanent maiming. This inflicts a −3 crippling penalty on all his physical rolls until the end of the scene. He also suffers additional dice of decisive damage equal to his total crippling penalty, maximum (stylist’s Strength). This includes the penalty inflicted by this Charm.


If an enemy takes a crippling injury in response to this Charm, doing so doesn’t count against the once-per-story limit.


In Creation, this technique is known as Hungry Beak Assault.


Reset: Once per scene.
Terrestrial: Targets can take a crippling injury one level lower than the highest possible to negate this Charm’s alternative effect.


Thousand Wounds Persistence

Cost: 5m; Mins: Martial Arts 5, Essence 3
Type: Reflexive
Keywords: Decisive-only, Terrestrial, Mastery
Duration: Until next turn
Prerequisite Charms: Floating Target Lock, Hungry Gear-Tooth Attack

The stylist’s weapon ricochets and maneuvers across the battlefield, striking her foe again and again in a perpetual killing motion.

The stylist can use this Charm after she misses with a decisive attack using a chakram. Her weapon reorients in mid-air, as it prepares to attack her enemy again, rather than falling to the ground or returning to her hand. It remains locked in close range with him, moving wherever he goes.


On the stylist’s next turn, she can reflexively make a decisive attack using the chakram against the same enemy. She counts as attacking from close range if this is advantageous for her and ignores cover as long as there’s any opening by which her weapon can reach her target.


The chakram can be knocked from mid-air with a disarm gambit, ending this Charm prematurely. Its Evasion is (stylist’s Essence + Dexterity).


In Creation, this technique is known as Endless Murder Persistence.


Terrestrial: This Charm’s attack counts as the martial artist’s attack for her next turn.
Mastery: The stylist’s reflexive attack benefits from any non-Excellency Charms that enhanced the missed attack.


Thousand Wounds Disassembly

Cost: 7m, 1wp; Mins: Martial Arts 5, Essence 3
Type: Simple
Keywords: Decisive-only, Mastery
Duration: Instant
Prerequisite Charms: Thousand Wounds Persistence

The stylist makes a deadly whirlwind of attacks like the gears of a clanking god-engine, leaving no space to evade. 

The martial artist makes an undodgeable decisive attack against an enemy with lower Initiative. If she hits, she doesn’t immediately roll damage, but instead makes two more undodgeable decisive attacks, rolling damage once all three attacks are complete. If the initial attack benefited from aiming, the same benefits apply to these two attacks. Each attack has a base damage equal to the total number of attacks that hit, plus one die. The stylist divides her Initiative equally between them, rounding up, to determine their total damage. 


If the the stylist uses a gyroscopic chakram’s Recursive Trajectory Cut Evocation on one or more of these attacks and turns a miss into a hit, that attack deals its full damage, ignoring Recursive Trajectory Cut’s usual limit. 


In Creation, this technique is known as Vultures Strip the Bones.


Special activation rules: If the stylist uses Thousand Wounds Persistence after missing with any of the three attacks, the reflexive attack she makes on her next turn with that Charm is undodgeable and adds one die of damage.
Mastery: Non-excellency Charms that enhanced the first attack also enhance the subsequent two.



Backers will receive the full text from these Chapters in upcoming weeks! We'll get Chapter 6 on December 3rd and Chapter 7 on December 5th!

Tomorrow, we'll have the next section of our Charms week previews! Until then, let's keep spreading the word and working towards our next Stretch Goal target! 



CHARMS WEEK - Part A (Universal, Appearance, Charisma, Dexterity)
over 1 year ago – Mon, Nov 18, 2024 at 05:38:02 AM

Good morning, Cogs!

Welcome to CHARMS WEEK! I'll have backers-only draft manuscript downloads coming three times this week, each with a lot of fun Charms for your Alchemical Exalt.



Before I get into the technical bits, let me just celebrate our amazing weekend!

Two more Stretch Goals unlocked, both expanding our Alchemicals Companion PDF supplement, which will be automatically added as a bonus reward to all backers receiving the Alchemicals: Forged by the Machine God PDF as one of their pledge rewards.


[ACHIEVED] At $85,000 in Funding - ALCHEMICALS COMPANION: God-Machinery of Exalted Power -A panoply of Alchemical Charms and submodule upgrades, as well as Light-Sharpening Blade style, a martial art that makes use of beamklaves.

[ACHIEVED] At $95,000 in Funding - ALCHEMICALS COMPANION: The Ever-Spreading Blight -Quick Character traits for Apostates, those Alchemicals corrupted by Autochthon’s Blight, and the lesser gremlins that stalk the Realm of Brass and Shadows.

OK, let's get to some CHARMS!



This week, our first section of Charms contains rules about how the Alchemical charms work, the list of Universal Charms and the Charms for Appearance, Charisma, and Dexterity. We'll have another section coming to you on Wednesday and Friday!


Draft Manuscript Previews

Over the course of the campaign, backers will receive the entire current draft manuscript for Alchemicals: Forged by the Machine God, but it's not going to come to you all in one go. The previews will come out in bite-sized sections throughout the campaign. This helps me seem interesting over these 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.


In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/TNemGoMirkKR4h8U6


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.

And one other quick reminder before we get to the backers-only section.





Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.






DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Learn More" button on the bottom and I'll see you below this title treatment.

Creating Characters - Manuscript Preview #2
over 1 year ago – Fri, Nov 15, 2024 at 04:25:52 AM

Hello Cogs!

We're all part of this fast-moving machine... and it is indeed moving fast! We had a great day in the campaign yesterday, and it was amazing to feel part of a community with a lot of positive news again!



In fact, yesterday was so exciting that we've already smashed our first posted Stretch Goal targets!


[ACHIEVED] At $40,000 in Funding - NEW ADD ON: ALCHEMICALS STORYTELLER SCREEN - A three-panel Storyteller Reference Screen with charts and information for running an Alchemicals game will be created and offered as an Add On to any hardcover reward tiers for +$25.

Alchemicals Companion - Starting with our $50,000 Stretch Goal reward, a new Alchemicals supplement will be added as a bonus reward to all backers receiving the Alchemicals: Forged by the Machine God PDF as one of their pledge rewards. This Alchemicals Companion PDF will be expanded via Stretch Goal achievement, with each achieved goal unlocking a new section in the book.


[ACHIEVED] At $50,000 in Funding - ALCHEMICALS COMPANION: The Lost City of Tekun - The disappearance of the metropolis Tekun is a mystery to the Eight Nations — but now, the truth is revealed. Cast though the Seal of Eight Divinities, the lost city has survived deep in the vast underground caverns of Creation. Its people still preserve the Octet’s culture and faith despite their isolation from the Machine God, a flickering light of hope amidst the many perils of the deep.

[ACHIEVED] At $60,000 in Funding - ALCHEMICALS COMPANION: The Forge of Legends - Additional Storyteller advice and plot hooks for Alchemical campaigns, whether in Autochthonia or Creation.


[ACHIEVED] At $70,000 in Funding - ALCHEMICALS COMPANION: Beyond the Eight Nations - An expansion of Autochthonia’s reaches and those who dwell within: tunnel folk societies, Alchemical outcasts, and gruesome horrors born of the Blight.



Let's not stop and rest there! I don't think we'll see the amazing wave of support that comes in the first 24 hours again, but let's set up some more Stretch Goals to maybe take us through this first week! Here are three more Stretch Goals to build our bonus reward supplement and a fourth one to mark a milestone along our journey!


At $85,000 in Funding - ALCHEMICALS COMPANION: God-Machinery of Exalted Power -A panoply of Alchemical Charms and submodule upgrades, as well as Light-Sharpening Blade style, a martial art that makes use of beamklaves.

At $95,000 in Funding - ALCHEMICALS COMPANION: The Ever-Spreading Blight -Quick Character traits for Apostates, those Alchemicals corrupted by Autochthon’s Blight, and the lesser gremlins that stalk the Realm of Brass and Shadows.

At $105,000 in Funding - ALCHEMICALS COMPANION: Industrial Assembly of the Chosen -Quick Character traits for Alchemical heroes from across the Eight Nations — and Creation.


At $110,000 in Funding - BACKER SHIRT DESIGN - An Alcehmicals-themed Backer shirt will be hosted on Onyx Path’s Redbubble store for a limited time. Backers will be notified when the shirt becomes available for purchase.

As a note, in addition to our main page, our Stretch Goals - called Acheivements by the BackerKit system - are tracked in the Community page under the Achievements tab. It's fun to check those out and watch the funding bars fill up.



As I mentioned in our first update, we're going to have a lot of draft mansucript updates coming our way over these 4 weeks, and we're going to jump around a lot through the book. Yesterday we had Chapter 1... today we're getting Chapters 3 + 4.


  • Chapter Three: Character Creation provides rules for creating Alchemical player characters.
  • Chapter Four: Traits details the unique traits used by Alchemicals, including their Castes and the cold, inhuman Clarity of their Great Curse.



Some quick things to note before we get into the manuscript.


Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.


Draft Manuscript Previews

Over the course of the next 4 weeks, backers will receive the entire current draft manuscript for Alchemicals: Forged by the Machine God, but it's not going to come to you all in one go. The previews will come out in bite-sized sections throughout the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.


In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/TNemGoMirkKR4h8U6


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" link on the bottom and I'll see you below this title treatment.

Alchemical Attraction!
over 1 year ago – Thu, Nov 14, 2024 at 11:28:49 AM

Hello Alchemists!

Wow, that was quicksilver fast! Working together, the fans of Exalted Third Edition have combined forces into one big funding machine... and this campaign is now successfully FUNDED!



Thanks to your support, Alchemicals: Forged by the Machine God has been funded and will get a fully-developed PDF and deluxe hardcover release. I'd better update my avatar in celebration.



This happened a lot faster than I'd expected. With a lot of distractions lately and a few hiccups as we approached our launch, I thought we might have a quieter start, but I should have really expected the BOOM and rapid take off. So I may not have my Stretch Goal graphics quite ready, but I'll use some text placeholders and update as we go.

Because we're not done now that we've hit our funding target! It's time to add more options, mark some milestones, and build a bonus reward!


As we increase the overall funding and support for the project, we’re able to add additional resources to the project, expand the rewards listed, and add in new offers and opportunities. Each Stretch Goal will have a target that, once reached, will add a project to the reward list for backers of the relevant Stretch Goal path.



At $40,000 in Funding - New Add On: Alchemicals Storyteller Screen - A three-panel Storyteller Reference Screen with charts and information for running an Alchemicals game will be created and offered as an Add On to any hardcover reward tiers for +$25.



Starting at $50,000 in Funding, a new Alchemicals supplement will be added as a bonus reward to all backers receiving the Alchemicals: Forged by the Machine God PDF as one of their pledge rewards. This Alchemicals Companion PDF will be expanded via Stretch Goal achievement.




At $50,000 in Funding - ALCHEMICALS COMPANION: The Lost City of Tekun

The first section to be added to our Alchemicals Companion PDF supplement will be the Lost City of Tekun. The disappearance of the metropolis Tekun is a mystery to the Eight Nations — but now, the truth is revealed. Cast though the Seal of Eight Divinities, the lost city has survived deep in the vast underground caverns of Creation. Its people still preserve the Octet’s culture and faith despite their isolation from the Machine God, a flickering light of hope amidst the many perils of the deep.


At $60,000 in Funding - ALCHEMICALS COMPANION: The Forge of Legends

Additional Storyteller advice and plot hooks for Alchemical campaigns, whether in Autochthonia or Creation.




At $70,000 in Funding - ALCHEMICALS COMPANION: Beyond the Eight Nations

An expansion of Autochthonia’s reaches and those who dwell within: tunnel folk societies, Alchemical outcasts, and gruesome horrors born of the Blight.




We're just at the start of this campaign and already off to a stellar start! I'll get some graphics sorted over the next few days as we work on these Stretch Goals! Please remember to share word of this campaign in your social circles and on your social media, and let's see if we can't unlock that screen within the first 24 hours!

Thanks again for your support! I love to see the community come together and be excited, and really looking forward to these next 4 weeks!


#AlchemicalExalted

Wecome Aboard - Manuscript Preview #1
over 1 year ago – Thu, Nov 14, 2024 at 11:02:15 AM

Hello Alchemists!

My name is James, and I’ll be your Onyx Path Crowdfunding Concierge for this fun new project - Alchemicals: Forged by the Machine God, the latest fatsplat for the Exalted Third Edition tabletop roleplaying game. I’ll be updating the campaign as we go, sharing the draft mansucript previews, answering questions, and providing support wherever needed as best I can.


I’ll note that I’m not part of the creative team on this project – so I won’t be able to immediately answer some of the more intricate rules or design inquiries – but having me manage this Crowdfunding campaign allows Danielle and the Exalted Crew to keep their focus on the awesome projects that they’ve got in the works.

That said, feel free to make me your point person for any questions or issues you may have. I'll make sure to dig up answers as quickly as possible and clear up any issues that arise. Mostly, I'm just looking forward to an exciting ride along with all of you on this (and future) projects.

Our comment section is for all members of this community – united by our shared desire to see this project fund and develop – to cheerlead the project and figure out how best to spread the word about what we’re building here. If you’ve started a thread on whatever social media platform exists today or a Discord conversation about the game or this campaign – let me know about it so we can share that info. If you’ve discussed the game on a blog or podcast, let’s hear about it! If you’ve got funny ideas for social media hashtags, well we can do those too!

I will also be the person who gets to share the updates and previews with you! As noted on the main page and in the pledge descriptions, I also get to share an exciting treat – The Alchemicals Draft Manuscript previews, so you can start reading the book immediately! Scroll down to the bottom of this post on the website to see the first BACKERS-ONLY update for a download link.

So, welcome to Crowdfunding by BackerKit! Welcome to this latest setting and system expansion for Exalted Third Edition! It's time to forge some Alchemicals!



Some quick things to note before we get into the manuscript.

Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that international shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you live outside the US and aren't sure you want the hardcover or other physical items, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.



Draft Manuscript Previews

Over the course of the next 4 weeks, backers will receive the entire current draft manuscript for Alchemicals: Forged by the Machine God, but it's not going to come to you all in one go. The previews will come out in bite-sized sections throughout the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/TNemGoMirkKR4h8U6


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.




DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" link on the bottom and I'll see you below this title treatment.